This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-12 13:16:02 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
4c3db85129ceab53bf1c71e224dfabaca9cae615
0ad
/
source
/
scripting
T
History
Matei
98dd1a1bb4
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
...
This was SVN commit r6290.
2008-07-29 08:22:56 +00:00
..
DOMEvent.cpp
GCC/Linux build fixes
2008-06-25 23:01:13 +00:00
DOMEvent.h
GCC/Linux build fixes
2008-06-25 23:01:13 +00:00
EventTypes.h
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
GameEvents.h
…
JSConversions.cpp
another 64-bit fix, we're now getting there :D
2008-07-04 19:25:52 +00:00
JSConversions.h
another 64-bit fix, we're now getting there :D
2008-07-04 19:25:52 +00:00
JSSerialization.h
…
JSUtil.cpp
…
JSUtil.h
…
ScriptableComplex.cpp
…
ScriptableComplex.h
…
ScriptableComplex.inl
…
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
…
ScriptGlue.cpp
Refactored "generic" order to just call it "contact action", and added support for intercepting targets if performing a contact action while moving.
2008-07-29 08:22:56 +00:00
ScriptGlue.h
…
ScriptingHost.cpp
…
ScriptingHost.h
…
SpiderMonkey.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…