Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-17 17:31:53 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4ba618563cf9dce783cb8bab8f2fc0cc377e372d
0ad/source/renderer/backend/gl
T
History
Vladislav Belov e8a5103f8c Fixes #8057 by properly initializing atlas texture.
Fixes #8057
Fixes #8184
Fixes #8345
2025-09-17 14:31:16 +02:00
..
Buffer.cpp
Prefer [[maybe_unused]] over UNUSED2
2025-07-28 13:16:37 +02:00
Buffer.h
…
Device.cpp
Revert "Font: make atlas uploads queue-aware on Vulkan"
2025-09-17 12:32:08 +02:00
Device.h
Fixes #8057 by properly initializing atlas texture.
2025-09-17 14:31:16 +02:00
DeviceCommandContext.cpp
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
DeviceCommandContext.h
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
DeviceForward.h
…
Framebuffer.cpp
Prefer [[maybe_unused]] over UNUSED2
2025-07-28 13:16:37 +02:00
Framebuffer.h
…
Mapping.cpp
Fix some includes in source/renderer
2025-07-12 12:19:41 +02:00
Mapping.h
…
PipelineState.cpp
…
PipelineState.h
Fix some includes in source/renderer
2025-07-12 12:19:41 +02:00
ShaderProgram.cpp
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
ShaderProgram.h
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
Texture.cpp
Remove custom span and use std::span
2025-08-24 11:09:57 +02:00
Texture.h
Fixes #8057 by properly initializing atlas texture.
2025-09-17 14:31:16 +02:00
Powered by Gitea Version: 1.26.2 Page: 1329ms Template: 21ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API