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4a69e9117e41a74d02cd2f15ed8bd92ab5b0c9eb
0ad
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source
T
History
vladislavbelov
4a69e9117e
Removes usages of GetRenderPath to checking for support of shaders.
...
This was SVN commit r24652.
2021-01-16 23:18:56 +00:00
..
collada
…
graphics
Prevent the game from playing sounds too often (8 times for a cavalry slaughter animation) and allow for subprops with a different event time to still play the sound at the same as their parent.
2021-01-15 14:34:45 +00:00
gui
Removes usages of GetRenderPath to checking for support of shaders.
2021-01-16 23:18:56 +00:00
i18n
Replaces UNICODE characters in the code by consistent ASCII characters.
2021-01-15 10:07:36 +00:00
lib
Replaces UNICODE characters in the code by consistent ASCII characters.
2021-01-15 10:07:36 +00:00
lobby
Add missing files in
4942cabab5
2020-12-31 14:27:02 +00:00
maths
…
mocks
…
network
NetClient: don't LOGERROR when flushing messages while disconnected.
2021-01-15 07:54:55 +00:00
pch
…
ps
Fix missing 'else return' in isPressed following
12cceed3d9
2021-01-16 17:16:02 +00:00
renderer
Removes usages of GetRenderPath to checking for support of shaders.
2021-01-16 23:18:56 +00:00
rlinterface
Address concerns in
5473393e30
(RL interface)
2021-01-15 16:30:05 +00:00
scriptinterface
Address concerns in
5473393e30
(RL interface)
2021-01-15 16:30:05 +00:00
simulation2
Fix lag on OOS with AIs
2021-01-16 10:33:00 +00:00
soundmanager
Fix sound errors when no sound card is detected.
2021-01-11 18:56:33 +00:00
third_party
Fixes PCH and removes unused warnings after
25332f9b86
.
2021-01-15 11:21:24 +00:00
tools
Fix xmlvalidator following
a4852c4c01
2021-01-13 10:33:01 +00:00
main.cpp
Address concerns in
5473393e30
(RL interface)
2021-01-15 16:30:05 +00:00
test_setup.cpp
Fix windows SEH hook when crashing in an std::thread
2021-01-10 08:39:54 +00:00