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0ad/source/simulation2
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wraitii 7ee94f23df Use type_identity to simplify Clamp usage.
Differential Revision: https://code.wildfiregames.com/D3859
This was SVN commit r25266.
2021-04-15 13:01:24 +00:00
..
components
Use type_identity to simplify Clamp usage.
2021-04-15 13:01:24 +00:00
docs
…
helpers
ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
2021-04-11 09:23:10 +00:00
scripting
ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
2021-04-11 09:23:10 +00:00
serialization
…
system
Destroy components in reverse order of construction.
2021-04-13 13:47:59 +00:00
tests
ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
2021-04-11 09:23:10 +00:00
MessageTypes.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
Simulation2.cpp
Rework the pathfinder path computation setup for threading.
2021-04-14 07:23:47 +00:00
Simulation2.h
…
TypeList.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
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