Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-22 10:06:00 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
47a03c33972a4eb0a73503cda6db755aefeffa30
0ad/source/scriptinterface
T
History
Ykkrosh 47a03c3397 Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.

This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
..
tests
Windows build fixes
2010-05-22 14:27:53 +00:00
AutoRooters.cpp
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
AutoRooters.h
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
NativeWrapperDecls.h
…
NativeWrapperDefns.h
…
ScriptConversions.cpp
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ScriptInterface.cpp
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
ScriptInterface.h
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
ScriptTypes.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
ScriptVal.cpp
…
ScriptVal.h
…
Powered by Gitea Version: 1.26.2 Page: 4123ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API