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Gee
4d390f501c
Heads up, I changed "SelectionChanged" to "SelectionChange" for consistency, it should be read "on selection change", just like "on press".
...
This was SVN commit r2511.
2005-07-22 03:11:28 +00:00
..
scripting
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CButton.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CButton.h
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CCheckBox.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CCheckBox.h
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CDropDown.cpp
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CDropDown.h
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CGUI.cpp
Uncommented list, does anyone know why that has been done anyway? I can't even remember if I've done that or not. Also removed the annoying "Left click has been blocked" error in the log.
2005-07-20 05:27:32 +00:00
CGUI.h
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CGUIList.cpp
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CGUIList.h
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CGUIScrollBarStyle.cpp
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CGUIScrollBarStyle.h
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CGUIScrollBarVertical.cpp
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CGUIScrollBarVertical.h
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CGUISprite.cpp
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CGUISprite.h
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CImage.cpp
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CImage.h
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CInput.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CInput.h
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CList.cpp
Heads up, I changed "SelectionChanged" to "SelectionChange" for consistency, it should be read "on selection change", just like "on press".
2005-07-22 03:11:28 +00:00
CList.h
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CProgressBar.cpp
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CProgressBar.h
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CRadioButton.cpp
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CRadioButton.h
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CText.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CText.h
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CTooltip.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
CTooltip.h
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GUI.h
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GUIbase.cpp
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GUIbase.h
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GUIRenderer.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
GUIRenderer.h
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GUItext.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
GUItext.h
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GUITooltip.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
GUITooltip.h
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GUItypes.h
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GUIutil.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
GUIutil.h
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IGUIButtonBehavior.cpp
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IGUIButtonBehavior.h
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IGUIObject.cpp
Added IsRootParent function to check if the absolute property should be ignored or not.
2005-07-20 23:49:39 +00:00
IGUIObject.h
Added IsRootParent function to check if the absolute property should be ignored or not.
2005-07-20 23:49:39 +00:00
IGUIScrollBar.cpp
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IGUIScrollBar.h
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IGUIScrollBarOwner.cpp
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IGUIScrollBarOwner.h
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IGUITextOwner.cpp
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IGUITextOwner.h
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MiniMap.cpp
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MiniMap.h
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