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mimo 9687a7af1a AIManager: loads only the used templates when starting (or deserializing) a game
Discussed with leper

Differential Revision: https://code.wildfiregames.com/D1049
This was SVN commit r20509.
2017-11-24 19:13:28 +00:00
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components
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
docs
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helpers
Fix Hierarchical Pathfinder out of bounds bug
2017-10-02 17:44:23 +00:00
scripting
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serialization
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system
Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper.
2017-09-17 07:06:09 +00:00
tests
Fix a disabled template manager test.
2017-10-22 15:39:50 +00:00
MessageTypes.h
…
Simulation2.cpp
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Simulation2.h
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TypeList.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
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