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wraitii 12f893b1e3 Remove 'Async' from short/long path requests names
Having Async in the name was not really informative and made it awkward
to reuse for non-async code.

Reviewed By: Kuba386
Differential Revision: https://code.wildfiregames.com/D1854
This was SVN commit r22305.
2019-05-26 13:47:41 +00:00
..
collada
…
graphics
…
gui
[CChart] Add a percentage format and round displayed integers
2019-05-13 21:23:26 +00:00
i18n
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lib
Update precompiled headers to improve build times.
2019-05-26 07:21:12 +00:00
lobby
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maths
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mocks
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network
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pch
Update precompiled headers to improve build times.
2019-05-26 07:21:12 +00:00
ps
Fix possibly using uninitialized global in 80635665f7 and rename GetDirectoryName
2019-05-14 10:13:02 +00:00
renderer
Water GLSL shader improvements around reflections and whitespace fixes.
2019-05-25 11:08:57 +00:00
scriptinterface
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simulation2
Remove 'Async' from short/long path requests names
2019-05-26 13:47:41 +00:00
soundmanager
Seed unit sounds so that their pitch and their gain are always the same for the same unit.
2019-04-25 22:37:15 +00:00
third_party
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tools
UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae)
2019-05-13 16:47:51 +00:00
main.cpp
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test_setup.cpp
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