This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-23 01:28:33 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
41fa85a34bd8fce464cb4e99caec1a78f68cb7c3
0ad
/
source
/
renderer
T
History
wraitii
814cdd9524
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
...
This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
..
scripting
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
DecalRData.cpp
…
DecalRData.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
…
InstancingModelRenderer.h
…
MikktspaceWrap.cpp
…
MikktspaceWrap.h
…
ModelRenderer.cpp
…
ModelRenderer.h
…
ModelVertexRenderer.h
…
OverlayRenderer.cpp
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav.
Fixes
#3233
2015-06-04 12:16:52 +00:00
OverlayRenderer.h
…
ParticleRenderer.cpp
…
ParticleRenderer.h
…
PatchRData.cpp
Math is hard
2015-11-12 17:32:33 +00:00
PatchRData.h
…
PostprocManager.cpp
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
PostprocManager.h
Some const refs and one const function.
2015-07-27 01:08:25 +00:00
Renderer.cpp
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
Renderer.h
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
RenderModifiers.cpp
…
RenderModifiers.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
…
ShadowMap.h
…
SilhouetteRenderer.cpp
…
SilhouetteRenderer.h
…
SkyManager.cpp
…
SkyManager.h
…
TerrainOverlay.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
TerrainOverlay.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.h
…
TexturedLineRData.cpp
…
TexturedLineRData.h
…
TimeManager.cpp
…
TimeManager.h
…
VertexArray.cpp
…
VertexArray.h
…
VertexBuffer.cpp
Fixes missing newlines in debug_printf, patch by elexis,
fixes
#3056
2015-04-12 19:38:31 +00:00
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Use two range based for loops to fix two TODOs.
2015-11-28 08:27:42 +00:00
WaterManager.h
…