mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-12 17:55:55 +00:00
b0cc1488a7
mod.io updated their API URLs, and the old one is being deprecated. Therefore, this updates our config to point to the new one.
617 lines
29 KiB
INI
617 lines
29 KiB
INI
; Global Configuration Settings
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;
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; **************************************************************
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; * DO NOT EDIT THIS FILE if you want personal customisations: *
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; * create a text file called "local.cfg" instead, and copy *
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; * the lines from this file that you want to change. *
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; * *
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; * If a setting is part of a section (for instance [hotkey]) *
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; * you need to append the section name at the beginning of *
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; * your custom line (for instance you need to write *
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; * "hotkey.pause = Space" if you want to change the pausing *
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; * hotkey to the spacebar). *
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; * *
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; * On Linux, create: *
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; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
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; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
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; * *
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; * On OS X, create: *
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; * ~/Library/Application\ Support/0ad/config/local.cfg *
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; * *
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; * On Windows, create: *
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; * %appdata%\0ad\config\local.cfg *
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; * *
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; **************************************************************
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; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
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windowed = false
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; Switches between real fullscreen and borderless window on a full display size.
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borderless.fullscreen = true
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; Hides a window border in the windowed mode.
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borderless.window = false
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; Constrain mouse in the fullscreen mode to a window boundaries.
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window.mousegrabinfullscreen = true
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; The same but for the window mode.
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window.mousegrabinwindowmode = false
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; Show detailed tooltips (Unit stats)
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showdetailedtooltips = false
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; Pause the game on window focus loss (Only applicable to single player mode)
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pauseonfocusloss = true
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; Persist settings after leaving the game setup screen
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persistmatchsettings = true
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; Default player name to use in multiplayer
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; playername = "anonymous"
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; Default server name or IP to use in multiplayer
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multiplayerserver = "127.0.0.1"
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; Force a particular resolution. (If these are 0, the default is
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; to keep the current desktop resolution in fullscreen mode or to
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; use 1024x768 in windowed mode.)
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xres = 0
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yres = 0
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; Force a non-standard bit depth (if 0 then use the current desktop bit depth)
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bpp = 0
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; Preferred display (for multidisplay setups, only works with SDL 2.0)
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display = 0
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; Enable Hi-DPI where supported, currently working only for testing.
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hidpi = false
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; Allows to force GL version for SDL
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forceglversion = false
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forceglprofile = "compatibility" ; Possible values: compatibility, core, es
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forceglmajorversion = 3
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forceglminorversion = 3
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; Big screenshot tiles
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screenshot.tiles = 8
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screenshot.tilewidth = 480
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screenshot.tileheight = 270
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; Emulate right-click with Ctrl+Click on Mac mice
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macmouse = false
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; System settings:
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; if false, actors won't be rendered but anything entity will be.
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renderactors = true
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watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly.
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waterfancyeffects = false
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waterrealdepth = true
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waterrefraction = true
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waterreflection = true
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shadows = true
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shadowquality = 0 ; Shadow map resolution. (-1 - Low, 0 - Medium, 1 - High, 2 - Very High)
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; High values can crash the game when using a graphics card with low memory!
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shadowpcf = true
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; Increases details closer to the camera but decreases performance
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; especially on low hardware.
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shadowscascadecount = 1
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shadowscascadedistanceratio = 1.7
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; Hides shadows after the distance.
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shadowscutoffdistance = 300.0
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; If true shadows cover the whole map instead of the camera frustum.
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shadowscovermap = false
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renderer.scale = 1.0
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renderer.upscale.technique = "fsr"
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vsync = false
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particles = true
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fog = true
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silhouettes = true
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showsky = true
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; Uses a synchonized call to a GL driver to get an error state. Useful
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; for a debugging of a system without GL_KHR_debug.
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gl.checkerrorafterswap = false
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; Different ways to draw a cursor, possible values are "sdl" and "system".
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; The "system" one doesn't support a visual change of the cursor.
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cursorbackend = "sdl"
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; Backends for all graphics rendering:
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; glarb - GL with legacy assembler-like shaders, might used only for buggy drivers.
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; gl - GL with GLSL shaders, should be used by default.
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; dummy - backend that does nothing, allows to check performance without backend drivers.
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; vulkan - Vulkan with SPIR-V shaders.
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rendererbackend = "gl"
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; Enables additional debug information in renderer backend.
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renderer.backend.debugcontext = false
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renderer.backend.debugmessages = false
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renderer.backend.debuglabels = false
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renderer.backend.debugscopedlabels = false
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renderer.backend.gl.enableframebufferinvalidating = false
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renderer.backend.vulkan.disabledescriptorindexing = false
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renderer.backend.vulkan.deviceindexoverride = -1
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renderer.backend.vulkan.debugbarrierafterframebufferpass = false
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renderer.backend.vulkan.debugwaitidlebeforeacquire = false
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renderer.backend.vulkan.debugwaitidlebeforepresent = false
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renderer.backend.vulkan.debugwaitidleafterpresent = false
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; Should not be edited. It's used only for preventing of running fixed pipeline.
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renderpath = default
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; (0 - low, 1 - medium, 2 - high), higher quality means worse performance.
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textures.quality = 2
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; (1, 2, 4, 8 and 16)
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textures.maxanisotropy = 2
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; GPU skinning via compute shaders, requires up-to-date drivers
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gpuskinning = true
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; Use smooth LOS interpolation
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smoothlos = true
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; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
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postproc = true
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; Use anti-aliasing techniques.
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antialiasing = "disabled"
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; Use sharpening techniques.
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sharpening = "disabled"
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sharpness = 0.3
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; Quality used for actors.
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max_actor_quality=200
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; Whether or not actor variants are selected randomly, possible values are "full", "limited", "none".
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variant_diversity = "full"
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; Quality level of shader effects (set to 10 to display all effects)
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materialmgr.quality = 10.0
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;;;;;;;;;;;;;;;;;;;;;;;;
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[adaptivefps]
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session = 60 ; Throttle FPS in running games (prevents 100% CPU workload).
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menu = 60 ; Throttle FPS in menus only.
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[profiler2]
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server = "127.0.0.1"
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server.port = "8000" ; Use a free port on your machine.
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server.threads = "6" ; Enough for the browser's parallel connection limit
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[hotkey]
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+'.
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; See keys.txt for the list of key names.
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; > SYSTEM SETTINGS
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exit = "" ; 'Custom' exit to desktop, SDL handles the native command via SDL_Quit.
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cancel = Escape ; Close or cancel the current dialog box/popup
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confirm = Return ; Confirm the current command
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pause = Pause, "Shift+Space" ; Pause/unpause game
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screenshot = F2 ; Take PNG screenshot
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bigscreenshot = "Shift+F2" ; Take large BMP screenshot
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togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
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screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
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wireframe = "Alt+Shift+W" ; Toggle wireframe mode
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silhouettes = "Alt+Shift+S" ; Toggle unit silhouettes
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; > DIALOG HOTKEYS
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summary = "Ctrl+Tab" ; Toggle in-game summary
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lobby = "Alt+L" ; Show the multiplayer lobby in a dialog window.
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structree = "Alt+Shift+T" ; Show structure tree
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civinfo = "Alt+Shift+H" ; Show civilization info
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; > CLIPBOARD CONTROLS
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copy = "Ctrl+C" ; Copy to clipboard
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paste = "Ctrl+V" ; Paste from clipboard
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cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
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; > CONSOLE SETTINGS
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console.toggle = BackQuote, F9 ; Open/close console
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; > OVERLAY KEYS
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fps.toggle = "Alt+F" ; Toggle frame counter
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realtime.toggle = "Alt+T" ; Toggle current display of computer time
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timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
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ceasefirecounter.toggle = "" ; Toggle ceasefire counter
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; > HOTKEYS ONLY
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chat = Return ; Toggle chat window
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teamchat = "T" ; Toggle chat window in team chat mode
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privatechat = "L" ; Toggle chat window and select the previous private chat partner
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; > QUICKSAVE
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quicksave = "Shift+F5"
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quickload = "Shift+F8"
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[hotkey.camera]
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reset = "R" ; Reset camera rotation to default.
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follow = "F" ; Follow the first unit in the selection
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rallypointfocus = "" ; Focus the camera on the rally point of the selected building
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lastattackfocus = "Space" ; Focus the camera on the last notified attack
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zoom.in = Plus, NumPlus ; Zoom camera in (continuous control)
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zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
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zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
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zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
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rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
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rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
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rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
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rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
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rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
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rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
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pan = MouseMiddle ; Enable scrolling by moving mouse
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left = A, LeftArrow ; Scroll or rotate left
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right = D, RightArrow ; Scroll or rotate right
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up = W, UpArrow ; Scroll or rotate up/forwards
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down = S, DownArrow ; Scroll or rotate down/backwards
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scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
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scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
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rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
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rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
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zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
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zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
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[hotkey.camera.jump]
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1 = F5 ; Jump to position N
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2 = F6
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3 = F7
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4 = F8
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;5 =
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;6 =
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;7 =
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;8 =
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;9 =
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;10 =
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[hotkey.camera.jump.set]
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1 = "Ctrl+F5" ; Set jump position N
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2 = "Ctrl+F6"
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3 = "Ctrl+F7"
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4 = "Ctrl+F8"
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;5 =
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;6 =
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;7 =
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;8 =
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;9 =
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;10 =
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[hotkey.profile]
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toggle = "F11" ; Enable/disable real-time profiler
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save = "Shift+F11" ; Save current profiler data to logs/profile.txt
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[hotkey.profile2]
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toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler
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[hotkey.selection]
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cancel = Esc ; Un-select all units and cancel building placement
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add = Shift ; Add units to selection
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militaryonly = Alt ; Add only military units to the selection
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nonmilitaryonly = "Alt+Y" ; Add only non-military units to the selection
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idleonly = "I" ; Select only idle units
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woundedonly = "O" ; Select only wounded units
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remove = Ctrl ; Remove units from selection
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idlebuilder = Semicolon ; Select next idle builder
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idleworker = Period, NumDecimal ; Select next idle worker
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idlewarrior = Slash, NumDivide ; Select next idle warrior
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idleunit = BackSlash ; Select next idle unit
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offscreen = Alt ; Include offscreen units in selection
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singleselection = "" ; Modifier to select units individually, opposed to per formation.
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[hotkey.selection.group.add]
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1 = "Shift+1", "Shift+Num1"
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2 = "Shift+2", "Shift+Num2"
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3 = "Shift+3", "Shift+Num3"
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4 = "Shift+4", "Shift+Num4"
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5 = "Shift+5", "Shift+Num5"
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6 = "Shift+6", "Shift+Num6"
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7 = "Shift+7", "Shift+Num7"
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8 = "Shift+8", "Shift+Num8"
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9 = "Shift+9", "Shift+Num9"
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10 = "Shift+0", "Shift+Num0"
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[hotkey.selection.group.save]
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1 = "Ctrl+1", "Ctrl+Num1"
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2 = "Ctrl+2", "Ctrl+Num2"
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3 = "Ctrl+3", "Ctrl+Num3"
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4 = "Ctrl+4", "Ctrl+Num4"
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5 = "Ctrl+5", "Ctrl+Num5"
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6 = "Ctrl+6", "Ctrl+Num6"
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7 = "Ctrl+7", "Ctrl+Num7"
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8 = "Ctrl+8", "Ctrl+Num8"
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9 = "Ctrl+9", "Ctrl+Num9"
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10 = "Ctrl+0", "Ctrl+Num0"
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[hotkey.selection.group.select]
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1 = 1, Num1
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2 = 2, Num2
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3 = 3, Num3
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4 = 4, Num4
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5 = 5, Num5
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6 = 6, Num6
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7 = 7, Num7
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8 = 8, Num8
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9 = 9, Num9
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10 = 0, Num0
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[hotkey.gamesetup]
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mapbrowser.open = "M"
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[hotkey.session]
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kill = Delete, Backspace ; Destroy selected units
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stop = "H" ; Stop the current action
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backtowork = "Y" ; The unit will go back to work
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unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected
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unloadturrets = "U" ; Unload turreted units.
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leaveturret = "U" ; Leave turret point.
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move = "" ; Modifier to move to a point instead of another action (e.g. gather)
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capture = "C" ; Modifier to capture instead of another action (e.g. attack)
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attack = "" ; Modifier to attack instead of another action (e.g. capture)
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attackmove = Ctrl ; Modifier to attackmove when clicking on a point
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attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point
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garrison = Ctrl ; Modifier to garrison when clicking on building
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occupyturret = Ctrl ; Modifier to occupy a turret when clicking on a turret holder.
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autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
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guard = "G" ; Modifier to escort/guard when clicking on unit/building
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patrol = "P" ; Modifier to patrol a unit
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repair = "J" ; Modifier to repair when clicking on building/mechanical unit
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queue = Shift ; Modifier to queue unit orders instead of replacing
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pushorderfront = "" ; Modifier to push unit orders to the front instead of replacing.
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orderone = Alt ; Modifier to order only one entity in selection.
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batchtrain = Shift ; Modifier to train units in batches
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massbarter = Shift ; Modifier to barter bunch of resources
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masstribute = Shift ; Modifier to tribute bunch of resources
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noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit
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fulltradeswap = Shift ; Modifier to put the desired trade resource to 100%
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unloadtype = Shift ; Modifier to unload all units of type
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deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
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rotate.cw = RightBracket ; Rotate building placement preview clockwise
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rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
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snaptoedges = Ctrl ; Modifier to align new structures with nearby existing structure
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toggledefaultformation = "" ; Switch between null default formation and the last default formation used (defaults to "box")
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flare = K ; Modifier to send a flare to your allies
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flareactivate = "" ; Modifier to activate the mode to send a flare to your allies
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calltoarms = "" ; Modifier to call the selected units to the arms.
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; Overlays
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showstatusbars = Tab ; Toggle display of status bars
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devcommands.toggle = "Alt+D" ; Toggle developer commands panel
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highlightguarding = PageDown ; Toggle highlight of guarding units
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highlightguarded = PageUp ; Toggle highlight of guarded units
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diplomacycolors = "Alt+X" ; Toggle diplomacy colors
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toggleattackrange = "Alt+C" ; Toggle display of attack range overlays of selected defensive structures
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toggleaurasrange = "Alt+V" ; Toggle display of aura range overlays of selected units and structures
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togglehealrange = "Alt+B" ; Toggle display of heal range overlays of selected units
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[hotkey.session.gui]
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toggle = "Alt+G" ; Toggle visibility of session GUI
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menu.toggle = "F10" ; Toggle in-game menu
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diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy page
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barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page
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objectives.toggle = "Ctrl+O" ; Toggle in-game objectives page
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tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel
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[hotkey.session.savedgames]
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delete = Delete, Backspace ; Delete the selected saved game asking confirmation
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noconfirmation = Shift ; Do not ask confirmation when deleting a game
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[hotkey.session.queueunit] ; > UNIT TRAINING
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1 = "Z" ; add first unit type to queue
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2 = "X" ; add second unit type to queue
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3 = "C" ; add third unit type to queue
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4 = "V" ; add fourth unit type to queue
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5 = "B" ; add fivth unit type to queue
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6 = "N" ; add sixth unit type to queue
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7 = "M" ; add seventh unit type to queue
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8 = Comma ; add eighth unit type to queue
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[hotkey.session.timewarp]
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fastforward = "Ctrl+Space" ; If timewarp mode enabled, speed up the game
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rewind = "Shift+Backspace" ; If timewarp mode enabled, go back to earlier point in the game
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[hotkey.tab]
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next = "Tab", "Alt+S" ; Show the next tab
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prev = "Shift+Tab", "Alt+W" ; Show the previous tab
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[hotkey.item]
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next = "RightArrow" ; Show the next item of a list
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prev = "LeftArrow" ; Show the previous item of a list
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[hotkey.text] ; > GUI TEXTBOX HOTKEYS
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delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
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delete.right = "Ctrl+Del" ; Delete word to the right of cursor
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move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
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move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
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[gui]
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cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
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scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays
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[gui.gamesetup]
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enabletips = true ; Enable/Disable tips during gamesetup (for newcomers)
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assignplayers = everyone ; Whether to assign joining clients to free playerslots. Possible values: everyone, buddies, disabled.
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aidifficulty = 3 ; Difficulty level, from 0 (easiest) to 5 (hardest)
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aibehavior = "random" ; Default behavior of the AI (random, balanced, aggressive or defensive)
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settingsslide = true ; Enable/Disable settings panel slide
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[gui.loadingscreen]
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progressdescription = false ; Whether to display the progress percent or a textual description
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[gui.session]
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dragdelta = 4 ; Number of pixels the mouse can move before the action is considered a drag
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|
camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one?
|
|
timeelapsedcounter = false ; Show the game duration in the top right corner
|
|
ceasefirecounter = false ; Show the remaining ceasefire time in the top right corner
|
|
batchtrainingsize = 5 ; Number of units to be trained per batch by default (when pressing the hotkey)
|
|
scrollbatchratio = 1 ; Number of times you have to scroll to increase/decrease the batchsize by 1
|
|
flarelifetime = 6 ; How long the flare markers on the minimap are displayed in seconds
|
|
woundedunithotkeythreshold = 33 ; The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number
|
|
attackrange = true ; Display attack range overlays of selected defensive structures
|
|
aurasrange = true ; Display aura range overlays of selected units and structures
|
|
healrange = true ; Display heal range overlays of selected units
|
|
rankabovestatusbar = true ; Show rank icons above status bars
|
|
experiencestatusbar = true ; Show an experience status bar above each selected unit
|
|
respoptooltipsort = 0 ; Sorting players in the resources and population tooltip by value (0 - no sort, -1 - ascending, 1 - descending)
|
|
snaptoedges = "disabled" ; Possible values: disabled, enabled.
|
|
snaptoedgesdistancethreshold = 15 ; On which distance we don't snap to edges
|
|
disjointcontrolgroups = "true" ; Whether control groups are disjoint sets or entities can be in multiple control groups at the same time.
|
|
defaultformation = "special/formations/box" ; For walking orders, automatically put units into this formation if they don't have one already.
|
|
formationwalkonly = "true" ; Formations are disabled when giving gather/attack/... orders.
|
|
howtoshownames = 0 ; Whether the specific names are show as default, as opposed to the generic names. And whether the secondary names are shown. (0 - show both; specific names primary, 1 - show both; generic names primary, 2 - show only specific names, 3 - show only generic names)
|
|
selectformationasone = "true" ; Whether to select formations as a whole by default.
|
|
|
|
[gui.session.minimap]
|
|
; Icons that are displayed for some entities on a minimap.
|
|
icons.enabled = "true"
|
|
icons.opacity = 1.0
|
|
icons.sizescale = 1.0
|
|
blinkduration = 1.7 ; The blink duration while pinging
|
|
pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
|
|
|
|
[gui.session.notifications]
|
|
attack = true ; Show a chat notification if you are attacked by another player
|
|
tribute = true ; Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode
|
|
barter = true ; Show a chat notification to observers when a player bartered resources
|
|
flare = always ; Show a chat notification when a player sends a flare. Possible values: never, observer, always.
|
|
phase = completed ; Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode. Possible values: none, completed, all.
|
|
|
|
[gui.splashscreen]
|
|
enable = true ; Enable/disable the splashscreen
|
|
version = 0 ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch
|
|
|
|
[gui.session.diplomacycolors]
|
|
self = "21 55 149" ; Color of your units when diplomacy colors are enabled
|
|
ally = "86 180 31" ; Color of allies when diplomacy colors are enabled
|
|
neutral = "231 200 5" ; Color of neutral players when diplomacy colors are enabled
|
|
enemy = "150 20 20" ; Color of enemies when diplomacy colors are enabled
|
|
|
|
[joystick] ; EXPERIMENTAL: joystick/gamepad settings
|
|
enable = false
|
|
deadzone = 8192
|
|
|
|
[chat]
|
|
timestamp = true ; Show at which time chat messages have been sent
|
|
|
|
[chat.session]
|
|
extended = true ; Whether to display the chat history
|
|
|
|
[lobby]
|
|
history = 0 ; Number of past messages to display on join
|
|
room = "arena27" ; Default MUC room to join
|
|
server = "lobby.wildfiregames.com" ; Address of lobby server
|
|
tls = true ; Whether to use TLS encryption when connecting to the server.
|
|
verify_certificate = false ; Whether to reject connecting to the lobby if the TLS certificate is invalid (TODO: wait for Gloox GnuTLS trust implementation to be fixed)
|
|
terms_url = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/prelobby/common/terms/"; Allows the user to save the text and print the terms
|
|
terms_of_service = "0" ; Version (hash) of the Terms of Service that the user has accepted
|
|
terms_of_use = "0" ; Version (hash) of the Terms of Use that the user has accepted
|
|
privacy_policy = "0" ; Version (hash) of the Privacy Policy that the user has accepted
|
|
xpartamupp = "wfgbot27" ; Name of the server-side XMPP-account that manage games
|
|
echelon = "echelon27" ; Name of the server-side XMPP-account that manages ratings
|
|
buddies = "," ; Comma separated list of playernames that the current user has marked as buddies
|
|
rememberpassword = true ; Whether to store the encrypted password in the user config
|
|
|
|
[lobby.columns]
|
|
gamerating = false ; Show the average rating of the participating players in a column of the gamelist
|
|
|
|
[lobby.stun]
|
|
enabled = true ; The STUN protocol allows hosting games without configuring the firewall and router.
|
|
; If STUN is disabled, the game relies on direct connection, UPnP and port forwarding.
|
|
server = "lobby.wildfiregames.com" ; Address of the STUN server.
|
|
port = 3478 ; Port of the STUN server.
|
|
delay = 10 ; Duration in milliseconds that is waited between checking for retrieved STUN responses.
|
|
; Smaller numbers speed up joins but may make them less stable, if max_tries isn't increased proportionally as well.
|
|
max_tries = 100 ; Maximum number of tries for receiving STUN responses.
|
|
|
|
[lobby.fw_punch]
|
|
delay = 200 ; Duration in milliseconds between sending hole punching messages.
|
|
num_msg = 3 ; Number of hole punching messages to send.
|
|
|
|
[mod]
|
|
enabledmods = "mod public"
|
|
|
|
[modio]
|
|
|
|
public_key = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+" ; Public key corresponding to the private key valid mods are signed with
|
|
disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted
|
|
|
|
[modio.v1]
|
|
baseurl = "https://g-5.modapi.io/v1"
|
|
api_key = "23df258a71711ea6e4b50893acc1ba55"
|
|
name_id = "0ad"
|
|
|
|
[network]
|
|
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join.
|
|
lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled.
|
|
observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached
|
|
observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers".
|
|
autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer).
|
|
enetmtu = 1372 ; Lower ENet protocol MTU in case packets get further fragmented on the UDP layer which may cause drops.
|
|
|
|
[overlay]
|
|
fps = "false" ; Show frames per second in top right corner
|
|
realtime = "false" ; Show current system time in top right corner
|
|
netwarnings = "true" ; Show warnings if the network connection is bad
|
|
|
|
[profiler2]
|
|
autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
|
|
gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available.
|
|
|
|
[rlinterface]
|
|
address = "127.0.0.1:6000"
|
|
|
|
[sound]
|
|
mastergain = 0.9
|
|
musicgain = 0.2
|
|
ambientgain = 0.6
|
|
actiongain = 0.7
|
|
uigain = 0.7
|
|
mindistance = 1
|
|
maxdistance = 350
|
|
maxstereoangle = 0.62 ; About PI/5 radians
|
|
|
|
[sound.notify]
|
|
nick = true ; Play a sound when someone mentions your name in the lobby or game
|
|
gamesetup.join = false ; Play a sound when a new client joins the game setup
|
|
|
|
[tinygettext]
|
|
debug = false ; Print error messages each time a translation for an English string is not found.
|
|
|
|
[userreport] ; Opt-in online user reporting system
|
|
url_upload = "https://feedback.wildfiregames.com/report/upload/v1/" ; URL where UserReports are uploaded to
|
|
url_publication = "https://feedback.wildfiregames.com/" ; URL where UserReports were analyzed and published
|
|
url_terms = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"; Allows the user to save the text and print the terms
|
|
terms = "0" ; Version (hash) of the UserReporter Terms that the user has accepted
|
|
|
|
[view] ; Camera control settings
|
|
scroll.speed = 120.0
|
|
scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
|
|
scroll.mouse.detectdistance = 3
|
|
rotate.x.speed = 1.2
|
|
rotate.x.min = 28.0
|
|
rotate.x.max = 60.0
|
|
rotate.x.default = 35.0
|
|
rotate.y.speed = 2.0
|
|
rotate.y.speed.wheel = 0.45
|
|
rotate.y.default = 0.0
|
|
rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
|
|
drag.speed = 0.5
|
|
zoom.speed = 256.0
|
|
zoom.speed.wheel = 32.0
|
|
zoom.min = 50.0
|
|
zoom.max = 200.0
|
|
zoom.default = 120.0
|
|
zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
|
|
pos.smoothness = 0.1
|
|
zoom.smoothness = 0.4
|
|
rotate.x.smoothness = 0.5
|
|
rotate.y.smoothness = 0.3
|
|
near = 2.0 ; Near plane distance
|
|
far = 4096.0 ; Far plane distance
|
|
fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
|
|
height.smoothness = 0.5
|
|
height.min = 16
|