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3f560391f2b95c032fa9eaae9538f298deedf28e
0ad/source/renderer/backend/gl
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vladislavbelov 4ed41d4a9a Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
Device.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
DeviceCommandContext.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
DeviceCommandContext.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
DeviceForward.h
…
Framebuffer.cpp
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
Framebuffer.h
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
ShaderProgram.cpp
Reduces shader inputs duplication and wraps them in a macro. Refs #6636
2022-12-10 10:14:35 +00:00
ShaderProgram.h
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Texture.cpp
…
Texture.h
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