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3e2017147d61a3caf9a465012fbee2e823f271a9
0ad/source/lib/res
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janwas 8ed6965d18 fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild.
This was SVN commit r3458.
2006-02-02 05:20:33 +00:00
..
file
fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild.
2006-02-02 05:20:33 +00:00
graphics
Cache: implement meat of landlord algorithm and add remove()
2006-01-28 22:19:42 +00:00
sound
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
h_mgr.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
h_mgr.h
- massive overhaul of lib error code returning. int -> LibError everywhere.
2005-12-11 22:23:55 +00:00
handle.h
…
mem.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
mem.h
- massive overhaul of lib error code returning. int -> LibError everywhere.
2005-12-11 22:23:55 +00:00
res.h
…
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