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janwas
8ed6965d18
fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild.
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This was SVN commit r3458.
2006-02-02 05:20:33 +00:00
..
file
fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild.
2006-02-02 05:20:33 +00:00
graphics
Cache: implement meat of landlord algorithm and add remove()
2006-01-28 22:19:42 +00:00
sound
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
h_mgr.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
h_mgr.h
- massive overhaul of lib error code returning. int -> LibError everywhere.
2005-12-11 22:23:55 +00:00
handle.h
…
mem.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
mem.h
- massive overhaul of lib error code returning. int -> LibError everywhere.
2005-12-11 22:23:55 +00:00
res.h
…