Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-06 15:45:43 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
3dec1bfb202f2614465dd7028c175e8e3e5ef44b
0ad/source
T
History
janwas 3dec1bfb20 # bugfix for #78: definition of PATH_MAX was too small/mixed up with VFS_MAX_PATH
This was SVN commit r3741.
2006-04-10 16:59:21 +00:00
..
graphics
# housekeeping:
2006-04-09 07:46:37 +00:00
gui
Load default player data from XML
2006-03-18 04:38:41 +00:00
i18n
fixed wchar_t issues; now correctly separates utf16, CStrW and jschar.
2006-02-03 20:36:15 +00:00
lib
# bugfix for #78: definition of PATH_MAX was too small/mixed up with VFS_MAX_PATH
2006-04-10 16:59:21 +00:00
maths
# fix W4 warnings on VC
2006-04-03 22:06:09 +00:00
ps
#Bar borders and angle penalty
2006-04-08 22:34:54 +00:00
renderer
# remove last occurrences of old ScEd-specific code
2006-04-02 16:27:34 +00:00
scripting
# housekeeping (improve unreachable code annotations and avoid compiler warnings)
2006-04-10 06:44:54 +00:00
simulation
# Began work on new pathfinder
2006-04-09 00:36:52 +00:00
sound
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
tools
# Code for automatic SVN public logging
2006-04-08 12:59:11 +00:00
main.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00
Powered by Gitea Version: 1.26.2 Page: 318ms Template: 73ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API