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Matei
45255d3f37
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
..
graphics
…
gui
…
i18n
…
lib
file: add note on pp_set_dir
2005-12-14 18:32:02 +00:00
maths
…
ps
C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
2005-12-15 21:59:48 +00:00
renderer
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
scripting
C++ code changes for new entities (mostly referring to the right new properties or XML attributes in CEntity.cpp and CBaseEntity.cpp).
2005-12-15 21:59:48 +00:00
simulation
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
sound
snd: support for fading (variable initial/final values and lengths; can choose linear,exponential or S-curve). also minor improvements.
2005-12-13 23:17:50 +00:00
tools
…
main.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
ProgrammingSchedule.xls
…