Files
0ad/source/tools/entity
Stanislas Daniel Claude Dolcini 282cd1eb60 Scan JS for literal audio paths
Audio files referenced directly in GUI/simulation JS strings
(e.g. g_FlareSound, soundfile entries, Ambient tracks) were not
tracked. Add a js_audio_regex scan alongside the existing sprite
scan for both gui/ and simulation/ JS files.
2026-10-03 23:13:47 +02:00
..
2026-10-03 23:13:47 +02:00
2024-08-27 10:06:31 +02:00

Checkrefs.py

Description

This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.

Requirements

  • Python 3.6+ interpreter installed
  • lxml for the -a option.

Usage

  • cd in source/tools/entity and run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]

Checks the game files for missing dependencies, unused files, and for file integrity.

options:
  -h, --help            show this help message and exit
  -u, --check-unused    check for all the unused files in the given mods and their dependencies.
                        Implies --check-map-xml. Currently yields a lot of false positives.
  -x, --check-map-xml   check maps for missing actor and templates.
  -a, --validate-actors
                        run the validator.py script to check if the actors files have extra or
                        missing textures.
  -t, --validate-templates
                        run the validator.py script to check if the xml files match their (.rng)
                        grammar file.
  -m MOD [MOD ...], --mods MOD [MOD ...]
                        specify which mods to check. Default to public.