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3b13fb760877aa89b829eb0cb7d97b467666151b
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mimo
51ec6f4728
improve function RasterizeRectWithClearance, about 40% faster, ref
#3588
...
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
..
Geometry.cpp
Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
2015-11-08 17:24:59 +00:00
Geometry.h
Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
2015-11-08 17:24:59 +00:00
Grid.h
…
HierarchicalPathfinder.cpp
Not sure how but I messed up the previous commit.
2015-11-08 16:44:08 +00:00
HierarchicalPathfinder.h
Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
2015-11-08 16:39:43 +00:00
LongPathfinder.cpp
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
Changes to unitMotion.
2015-11-06 20:09:18 +00:00
PathGoal.cpp
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal,
fixes
#3405
2015-10-18 20:21:20 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
improve function RasterizeRectWithClearance, about 40% faster, ref
#3588
2015-11-09 21:16:46 +00:00
Rasterize.h
…
Render.cpp
fix typo
2015-11-08 13:09:49 +00:00
Render.h
…
Selection.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
Selection.h
…
SimulationCommand.h
…
Spatial.h
…