This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-22 20:27:51 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
3b1395d80b896603a67a2d025e73ed5dfdcfc449
0ad
/
source
/
maths
T
History
Ykkrosh
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
...
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
..
scripting
…
Bound.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Bound.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
MathUtil.cpp
…
MathUtil.h
…
Matrix3D.cpp
Optimised a couple of functions to save ~1.5 secs when loading ScEd
2005-01-10 22:05:38 +00:00
Matrix3D.h
…
Plane.cpp
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Plane.h
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Quaternion.cpp
…
Quaternion.h
…
Vector3D.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector3D.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector4D.h
…