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3af3cbe99a7393ff73f36f80719fa93d9b2ece12
0ad
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Ykkrosh
56b836f58d
Call enet_initialize (see previous commit message).
Fixes
#509
.
...
This was SVN commit r7681.
2010-07-03 19:31:14 +00:00
..
collada
…
graphics
Set each player's default camera location to their civ center.
2010-07-03 13:15:57 +00:00
gui
Fix updating of scrollbars on text controls.
2010-07-03 13:12:44 +00:00
i18n
…
lib
we noticed that vcbuild somehow excludes winit function pointers from components that don't contain externals referenced by the main EXE (i.e. wposix, wnuma, wsock). the solution will include calling enet_initialize (to replace or coexist with wsock), removing wposix (see below) and ignoring wnuma (because apps that use it will need to call its functions).
2010-07-03 19:08:18 +00:00
maths
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
mocks
…
network
Call enet_initialize (see previous commit message).
Fixes
#509
.
2010-07-03 19:31:14 +00:00
pch
…
ps
Call enet_initialize (see previous commit message).
Fixes
#509
.
2010-07-03 19:31:14 +00:00
renderer
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
scripting
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
scriptinterface
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
simulation
# Support alt+enter to toggle fullscreen mode. Make game window resizable.
2010-06-03 19:07:59 +00:00
simulation2
Fix tokenisation to ignore multiple spaces
2010-07-03 15:21:50 +00:00
sound
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
tools
Extend tool to check errors in Builder/TrainingQueue lists
2010-07-03 15:50:59 +00:00
contributors.txt
…
main.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
test_setup.cpp
…