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3a4c8342a02eb83e2eb75d0d2c20979d9e586bab
0ad/source/tools/atlas/GameInterface
T
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vladislavbelov 3a4c8342a0 Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
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Handlers
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
ActorViewer.cpp
Removes GUI dependency from Canvas2D.
2022-10-04 20:25:39 +00:00
ActorViewer.h
Remove hardcoded shadows in Atlas UI
2022-03-28 22:47:52 +00:00
Brushes.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Brushes.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Moves cursor to VideoMode to draw it via SDL.
2021-09-21 22:44:46 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
2022-02-05 06:24:45 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
2022-10-30 00:38:45 +00:00
View.h
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
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