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3a4c8342a02eb83e2eb75d0d2c20979d9e586bab
0ad
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vladislavbelov
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
...
This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
..
Buffer.cpp
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Buffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Device.cpp
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
2022-10-30 00:38:45 +00:00
Device.h
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
2022-10-30 00:38:45 +00:00
DeviceCommandContext.cpp
Disallows backend buffer uploading inside framebuffer pass.
2022-10-29 23:20:04 +00:00
DeviceCommandContext.h
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
2022-10-12 21:51:27 +00:00
DeviceForward.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Framebuffer.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Framebuffer.h
Adds renderer backend interface and dummy backend.
2022-05-08 22:02:46 +00:00
Mapping.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
Mapping.h
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
Adds instancing support to backend and enables it for minimap.
2022-05-24 07:11:23 +00:00
Texture.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Texture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00