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657be906fe
Suppressing boost warnings is already covered by how we include libraries if there are actually still any of them relevant. Then the v2 vs v3 stuff is obsolete as boost ships with filesystem v4 this days. Lastly injecting a namespace alias via pch header is questionable, so just don't. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
161 lines
5.3 KiB
C++
161 lines
5.3 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* look up directories/files by traversing path components.
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*/
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#include "precompiled.h"
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#include "lib/file/vfs/vfs_lookup.h"
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#include "lib/sysdep/filesystem.h"
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#include "lib/file/file.h"
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#include "lib/file/vfs/vfs.h" // error codes
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#include "lib/file/vfs/vfs_tree.h"
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#include "lib/file/vfs/vfs_populate.h"
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#include "lib/timer.h"
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static Status CreateDirectory(const OsPath& path)
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{
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{
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const mode_t mode = S_IRWXU; // 0700 as prescribed by XDG basedir
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const int ret = wmkdir(path, mode);
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if(ret == 0) // success
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return INFO::OK;
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}
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// Failed because the directory already exists.
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// Return 'success' to attach the existing directory.
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if(errno == EEXIST)
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{
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// But first ensure it's really a directory
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// (otherwise, a file is "in the way" and needs to be deleted).
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struct stat s;
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const int ret = wstat(path, &s);
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ENSURE(ret == 0); // (wmkdir said it existed)
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ENSURE(S_ISDIR(s.st_mode));
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return INFO::OK;
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}
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if (errno == EACCES)
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return ERR::FILE_ACCESS;
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// unexpected failure
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debug_printf("wmkdir failed with errno=%d\n", errno);
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DEBUG_WARN_ERR(ERR::LOGIC);
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WARN_RETURN(StatusFromErrno());
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}
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Status vfs_Lookup(const VfsPath& pathname, VfsDirectory* startDirectory, VfsDirectory*& directory, VfsFile** pfile, size_t flags)
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{
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// extract and validate flags (ensure no unknown bits are set)
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const bool addMissingDirectories = (flags & VFS_LOOKUP_ADD) != 0;
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const bool skipPopulate = (flags & VFS_LOOKUP_SKIP_POPULATE) != 0;
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const bool realPath = (flags & VFS_LOOKUP_REAL_PATH) != 0;
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ENSURE((flags & ~(VFS_LOOKUP_ADD|VFS_LOOKUP_SKIP_POPULATE|VFS_LOOKUP_REAL_PATH)) == 0);
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directory = startDirectory;
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if (pfile)
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*pfile = 0;
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if (!skipPopulate)
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RETURN_STATUS_IF_ERR(vfs_Populate(directory));
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// early-out for pathname == "" when mounting into VFS root
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if (pathname.empty()) // (prevent iterator error in loop end condition)
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{
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// Preserve a guarantee that if pfile then we either return an error or set *pfile,
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// and if looking for a real path ensure an associated directory.
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if (pfile || (realPath && !directory->AssociatedDirectory()))
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return ERR::VFS_FILE_NOT_FOUND;
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else
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return INFO::OK;
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}
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// for each directory component:
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size_t pos = 0; // (needed outside of loop)
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for(;;)
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{
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const size_t nextSlash = pathname.string().find_first_of('/', pos);
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if (nextSlash == VfsPath::String::npos)
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break;
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const VfsPath subdirectoryName = pathname.string().substr(pos, nextSlash-pos);
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pos = nextSlash+1;
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VfsDirectory* subdirectory = directory->GetSubdirectory(subdirectoryName);
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if (!subdirectory)
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{
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if (addMissingDirectories)
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subdirectory = directory->AddSubdirectory(subdirectoryName);
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else
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return ERR::VFS_DIR_NOT_FOUND; // NOWARN
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}
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// When looking for a real path, we need to keep the path of the highest priority subdirectory.
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// If the current directory has an associated directory, and the subdir does not / is lower priority,
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// we will overwrite it.
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PRealDirectory realDir = directory->AssociatedDirectory();
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if (realPath && realDir &&
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(!subdirectory->AssociatedDirectory() ||
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realDir->Priority() > subdirectory->AssociatedDirectory()->Priority()))
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{
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OsPath currentPath = directory->AssociatedDirectory()->Path();
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currentPath = currentPath / subdirectoryName / "";
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// Only actually create the directory if we're in LOOKUP_ADD mode.
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if (addMissingDirectories)
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RETURN_STATUS_IF_ERR(CreateDirectory(currentPath));
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else if (!DirectoryExists(currentPath))
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return ERR::VFS_DIR_NOT_FOUND;
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// Propagate priority and flags to the subdirectory.
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// If it already existed, it will be replaced & the memory freed.
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PRealDirectory realDirectory(new RealDirectory(currentPath,
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realDir ? realDir->Priority() : 0,
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realDir ? realDir->Flags() : 0)
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);
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RETURN_STATUS_IF_ERR(vfs_Attach(subdirectory, realDirectory));
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}
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if (!skipPopulate)
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RETURN_STATUS_IF_ERR(vfs_Populate(subdirectory));
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directory = subdirectory;
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}
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if (realPath && !directory->AssociatedDirectory())
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return ERR::VFS_DIR_NOT_FOUND;
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if (pfile)
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{
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ENSURE(!pathname.IsDirectory());
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const VfsPath filename = pathname.string().substr(pos);
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*pfile = directory->GetFile(filename);
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if (!*pfile)
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return ERR::VFS_FILE_NOT_FOUND; // NOWARN
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}
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return INFO::OK;
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}
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