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39f3fa7d5b890941ca7fb2beea92e43a5ad2a951
0ad
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vulkan
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History
vladislavbelov
6d5dc7f311
Fixes zero usage for Vulkan upload buffer after
b9fd6f18f0
.
...
This was SVN commit r28110.
2024-06-14 22:05:32 +00:00
..
Buffer.cpp
Fixes zero usage for Vulkan upload buffer after
b9fd6f18f0
.
2024-06-14 22:05:32 +00:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DescriptorManager.cpp
…
DescriptorManager.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
Device.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DeviceCommandContext.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DeviceCommandContext.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceForward.h
…
DeviceObjectUID.h
…
DeviceSelection.cpp
…
DeviceSelection.h
…
Framebuffer.cpp
…
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
RenderPassManager.cpp
…
RenderPassManager.h
…
RingCommandContext.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
RingCommandContext.h
…
SamplerManager.cpp
Accounts maxAnisotropy for Vulkan samplers.
2024-02-16 18:46:44 +00:00
SamplerManager.h
…
ShaderProgram.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
SubmitScheduler.cpp
…
SubmitScheduler.h
…
SwapChain.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
SwapChain.h
…
Texture.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
Texture.h
…
Utilities.cpp
…
Utilities.h
…
VMA.cpp
…
VMA.h
…