Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-04 16:06:03 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
39f3fa7d5b890941ca7fb2beea92e43a5ad2a951
0ad/source/renderer/backend/gl
T
History
vladislavbelov b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
..
Buffer.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Buffer.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.cpp
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
Device.h
Adds proper IBuffer usage instead of dynamic flag.
2024-06-10 19:31:41 +00:00
DeviceCommandContext.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceCommandContext.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
DeviceForward.h
…
Framebuffer.cpp
…
Framebuffer.h
…
Mapping.cpp
…
Mapping.h
…
PipelineState.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
PipelineState.h
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.cpp
Adds compute shaders support and scaling with FSR.
2024-01-17 19:40:27 +00:00
ShaderProgram.h
…
Texture.cpp
…
Texture.h
…
Powered by Gitea Version: 1.26.2 Page: 1614ms Template: 15ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API