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399daeddbf8643609470649cafaef75f7485fc92
0ad
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source
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simulation2
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serialization
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History
leper
b8a20c958c
Do not serialize properties for Sets. Serialization tests for Map and Set.
...
This was SVN commit r16620.
2015-05-04 01:41:09 +00:00
..
BinarySerializer.cpp
Do not serialize properties for Sets. Serialization tests for Map and Set.
2015-05-04 01:41:09 +00:00
BinarySerializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
DebugSerializer.cpp
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
DebugSerializer.h
Exact stack rooting for ScriptInterface::ToString.
2014-08-03 17:29:49 +00:00
HashSerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
IDeserializer.cpp
Fix invalid count for entityMaps
2014-03-05 14:58:17 +00:00
IDeserializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ISerializer.cpp
Exact stack rooting for ScriptInterface::ToString.
2014-08-03 17:29:49 +00:00
ISerializer.h
Exact stack rooting for ScriptInterface::ToString.
2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h
Serialization support for ES6 Sets.
2015-05-01 23:04:28 +00:00
SerializeTemplates.h
Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player.
2015-02-12 23:22:29 +00:00
StdDeserializer.cpp
Serialization support for ES6 Sets.
2015-05-01 23:04:28 +00:00
StdDeserializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00