Logo
Explore Help
Sign In
mirrors/0ad
Watch 1
Star 0 Fork 2
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-11-09 00:28:06 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
3916c25b840ccc66071dfa95b5a52d460a3ceed3
0ad/source/simulation2/serialization
T
History
Ykkrosh f31a8f7181 Fix warning
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
..
BinarySerializer.cpp
Fix sparse array serialization
2011-10-27 20:56:32 +00:00
BinarySerializer.h
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
DebugSerializer.cpp
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
DebugSerializer.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
IDeserializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
ISerializer.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ISerializer.h
# Support AI construction of buildings.
2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h
…
SerializeTemplates.h
Add per-player LOS-reveal flag.
2011-06-28 23:24:42 +00:00
StdDeserializer.cpp
Fix warning
2011-10-28 13:16:53 +00:00
StdDeserializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
StdSerializer.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
StdSerializer.h
Improve debugging of binary serialization
2011-10-27 20:10:53 +00:00
Powered by Gitea Version: 28.2.0 Page: 1654ms Template: 91ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API