Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-07 01:26:37 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
38feae61fb628d03ff57483b9377876ac3de8d1f
0ad/source/network
T
History
janwas a7484933e7 wchar.h -> utf8.h (see previous change)
This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
..
fsm.cpp
…
fsm.h
…
JSEvents.h
…
NetClient.cpp
…
NetClient.h
…
NetJsEvents.h
…
NetLog.cpp
wchar.h -> utf8.h (see previous change)
2010-03-01 14:55:34 +00:00
NetLog.h
…
NetMessage.cpp
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetMessage.h
…
NetMessages.h
…
NetServer.cpp
fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
2009-11-07 09:32:19 +00:00
NetServer.h
…
NetSession.cpp
…
NetSession.h
…
Network.cpp
…
Network.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
NetworkInternal.h
…
NMTCreator.h
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
2010-02-17 23:38:50 +00:00
Serialization.h
…
ServerSocket.cpp
…
SocketBase.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
SocketBase.h
…
StreamSocket.cpp
…
StreamSocket.h
…
StringConverters.h
…
Powered by Gitea Version: 1.26.2 Page: 1351ms Template: 30ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API