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386f322b1c8024e0575f8315eb6601be58680b1e
0ad/source/simulation2/system
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Ykkrosh 386f322b1c Make Math.random() more deterministic
This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
..
CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManager.h
Make Math.random() more deterministic
2010-05-22 00:38:33 +00:00
ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Entity.h
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IComponent.cpp
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IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
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InterfaceScripted.h
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Message.h
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ParamNode.cpp
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
ParamNode.h
Share component template scripts to save some memory.
2010-05-07 00:24:22 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
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