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36d7ef65a67ce488c15ce580a61ba0b88fc09734
0ad
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janwas
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
...
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
..
Handlers
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
2010-11-01 11:09:03 +00:00
ActorViewer.cpp
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
ActorViewer.h
…
Brushes.cpp
…
Brushes.h
…
CommandProc.cpp
C++0x compatibility (fix narrowing conversions in initialisers; avoid ambiguity with std::next)
2010-07-11 22:40:17 +00:00
CommandProc.h
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DeltaArray.h
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GameLoop.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
MessagePasserImpl.h
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Messages.h
Fix Mesa S3TC-enabling to work in Atlas
2010-10-21 23:44:54 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
Compile with -Wundef to detect stupid macro typos like "GCC_VER"
2010-07-14 15:54:39 +00:00
SharedMemory.h
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SharedTypes.h
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SimState.cpp
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
SimState.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
View.cpp
# Support alt+enter to toggle fullscreen mode. Make game window resizable.
2010-06-03 19:07:59 +00:00
View.h
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00