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0ad/source/network
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Ykkrosh 81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
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tests
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fsm.cpp
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fsm.h
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NetClient.cpp
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NetClient.h
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NetHost.cpp
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NetHost.h
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NetMessage.cpp
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NetMessage.h
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NetMessages.h
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NetMessageSim.cpp
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NetServer.cpp
Allow continuing playing when a client leaves a multiplayer game (fixes #620).
2010-11-03 00:21:52 +00:00
NetServer.h
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NetSession.cpp
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NetSession.h
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NetStats.cpp
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NetStats.h
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NetTurnManager.cpp
Allow continuing playing when a client leaves a multiplayer game (fixes #620).
2010-11-03 00:21:52 +00:00
NetTurnManager.h
Allow continuing playing when a client leaves a multiplayer game (fixes #620).
2010-11-03 00:21:52 +00:00
NMTCreator.h
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Serialization.h
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StringConverters.h
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