mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-29 15:49:53 +00:00
f25de48559
calculations) internally. Use ?gameView.lockCullCamera = true in the console to move around while the CullCamera stays in place - add CCamera::Render to visualize a camera's frustum - use ?renderer.debugFrustum = true in the console to visualize the frustum of the CullCamera This was SVN commit r3405.