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Ykkrosh
3f91cbe3c1
# Brightened default ambient lighting
...
This was SVN commit r4109.
2006-07-13 22:41:49 +00:00
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scripting
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Camera.cpp
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Camera.h
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CinemaTrack.cpp
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
CinemaTrack.h
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
Color_asm.asm
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Color.cpp
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Color.h
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DefaultEmitter.cpp
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DefaultEmitter.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
GameView.h
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
HFTracer.cpp
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HFTracer.h
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LightEnv.cpp
# Brightened default ambient lighting
2006-07-13 22:41:49 +00:00
LightEnv.h
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MapIO.h
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MapReader.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
MapReader.h
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MapWriter.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
Model.h
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ModelDef.cpp
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ModelDef.h
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ObjectBase.cpp
# housekeeping and bugfix in Loader queue
2006-06-29 22:52:50 +00:00
ObjectBase.h
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ObjectEntry.cpp
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ObjectEntry.h
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ObjectManager.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
ObjectManager.h
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEngine.cpp
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ParticleEngine.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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Texture.h
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TextureEntry.cpp
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TextureEntry.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
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UnitManager.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
UnitManager.h
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