Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-16 21:36:18 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
35db768ae5e2c2413ddcfebcaad45502d455fc19
0ad/source/soundmanager/items
T
History
phosit 5be02743fa Don't use UNUSED2 on always unused variables
Not introducing a variable enforces that the variable is not used.
`UNUSED2` on the other hand is used to silence the warning.
2025-07-28 13:16:37 +02:00
..
CBufferItem.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CBufferItem.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CSoundBase.cpp
Don't use UNUSED2 on always unused variables
2025-07-28 13:16:37 +02:00
CSoundBase.h
Dissolve external_libraries/openal.h
2025-07-08 19:33:36 +02:00
CSoundItem.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CSoundItem.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CStreamItem.cpp
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
CStreamItem.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
ISoundItem.h
Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
2023-12-03 00:30:12 +00:00
Powered by Gitea Version: 1.26.2 Page: 1731ms Template: 172ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API