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0ad/source/simulation2
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Itms 2ef3c0c42e Compute the actual percentage of map explored by the team in the summary screen.
Fixes #2587.

This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
..
components
Compute the actual percentage of map explored by the team in the summary screen.
2014-12-26 19:13:40 +00:00
docs
Update documentation on how to generate the entity component documentation.
2014-11-18 03:57:21 +00:00
helpers
Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement.
2014-12-26 13:07:49 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
Adds Serialization support for ES6 Maps.
2014-09-20 17:14:53 +00:00
system
Clarify some comments.
2014-12-23 00:46:00 +00:00
tests
Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951.
2014-12-09 23:20:31 +00:00
MessageTypes.h
…
Simulation2.cpp
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
Simulation2.h
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
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