Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-12 18:15:18 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
3548e09076b9a955ef551f86fea6fefaf1f1bd02
0ad/source
T
History
prefect b7df6f7fbf Do not sort transparent models by default.
This was SVN commit r3012.
2005-10-25 02:22:22 +00:00
..
graphics
Eek.. apparently, I committed in the wrong subdirectory.
2005-10-25 02:00:09 +00:00
gui
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
i18n
…
lib
ogl, h_mgr: tag-ified debug_printf string for use with new filter
2005-10-24 17:38:22 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
2005-10-24 21:43:39 +00:00
renderer
Do not sort transparent models by default.
2005-10-25 02:22:22 +00:00
scripting
Function property Getter/Setters now take a JSContext parameter.
2005-10-24 02:32:44 +00:00
simulation
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
DevIL: Improved quality of DXT5 alpha compression.
2005-10-24 23:45:52 +00:00
main.cpp
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls
…
Powered by Gitea Version: 1.26.2 Page: 1439ms Template: 59ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API