Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-26 18:46:19 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
32c0dc773e509d48009fd960d843b2cae7eb7ac8
0ad/source
T
History
Itms 32c0dc773e Fix memory leak in CCmpPathfinder, patch by Sandarac.
The terrain grid can be renewed without proper deallocation, which
happens at least at the start of a game when MT_TerrainChanged is sent.

Reviewers: wraitii, Itms

Differential Revision: https://code.wildfiregames.com/D247
This was SVN commit r19388.
2017-04-08 15:58:10 +00:00
..
collada
…
graphics
Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
2017-04-05 03:59:20 +00:00
gui
…
i18n
…
lib
…
lobby
…
maths
…
mocks
…
network
…
pch
…
ps
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
renderer
…
scriptinterface
Revert 64bit number conversions added in c0ca70efd2, don't add the previous long and unsigned long conversions back and use double in the Replay menu.
2017-04-01 21:06:55 +00:00
simulation2
Fix memory leak in CCmpPathfinder, patch by Sandarac.
2017-04-08 15:58:10 +00:00
soundmanager
…
third_party
…
tools
Atlas camera controls should be disabled too if a cinematic path is paused.
2017-04-05 04:00:19 +00:00
main.cpp
…
test_setup.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1993ms Template: 82ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API