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mimo
543472b77b
Optimization of isBoxVisible + cleanup,
fixes
#3712
...
This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
..
scripting
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
DecalRData.cpp
…
DecalRData.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav.
Fixes
#3233
2015-06-04 12:16:52 +00:00
OverlayRenderer.h
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ParticleRenderer.cpp
…
ParticleRenderer.h
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PatchRData.cpp
Math is hard
2015-11-12 17:32:33 +00:00
PatchRData.h
…
PostprocManager.cpp
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
PostprocManager.h
Some const refs and one const function.
2015-07-27 01:08:25 +00:00
Renderer.cpp
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
Renderer.h
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful.
Fixes
#2506
. Patch by fabio.
2015-11-29 15:44:22 +00:00
RenderModifiers.cpp
…
RenderModifiers.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
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ShadowMap.h
…
SilhouetteRenderer.cpp
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SilhouetteRenderer.h
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SkyManager.cpp
…
SkyManager.h
…
TerrainOverlay.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
TerrainOverlay.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.h
…
TexturedLineRData.cpp
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TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
Fixes missing newlines in debug_printf, patch by elexis,
fixes
#3056
2015-04-12 19:38:31 +00:00
VertexBuffer.h
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VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Optimization of isBoxVisible + cleanup,
fixes
#3712
2015-12-28 16:27:31 +00:00
WaterManager.h
…