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3238cd8bc096d3b767a7eb11f62d1faeff85d2dd
0ad/source/simulation2/system
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Ykkrosh f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
ComponentManager.h
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ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
Entity.h
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IComponent.cpp
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IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
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InterfaceScripted.h
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Message.h
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ParamNode.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ParamNode.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
SimContext.cpp
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
SimContext.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
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