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31a6ffdd3ab7f166295ceea37fcb807c2bbc4ee0
0ad/source/tools/atlas/GameInterface
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vladislavbelov 9ee448b377 Removes direct GL calls from Atlas bandbox drawing.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4300
This was SVN commit r25960.
2021-10-11 11:30:50 +00:00
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Handlers
Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
2021-06-06 15:31:55 +00:00
ActorViewer.cpp
Moves partially MiniMap texture rendering into a separate object.
2021-06-01 18:55:35 +00:00
ActorViewer.h
Adds header for forward declarations of CStr.
2021-09-09 17:39:08 +00:00
Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Moves cursor to VideoMode to draw it via SDL.
2021-09-21 22:44:46 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
2021-06-06 15:31:55 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
View.h
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
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