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30fc281a4c47e8d7d2b3ed2b5b5cef45be5316da
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vladislavbelov 30fc281a4c Significantly reduces number of OpenGL state changes for terrain rendering.
Tested By: Freagarach, Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D3512
This was SVN commit r24826.
2021-02-03 17:01:38 +00:00
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collada
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graphics
Stops parsing a shader if an include has an error.
2021-02-01 14:12:30 +00:00
gui
Fix 3872ee43b5 and 768c84aa46
2021-01-18 12:16:27 +00:00
i18n
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lib
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lobby
Limit possibility of brute force attacks when guessing password
2021-01-26 20:20:48 +00:00
maths
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mocks
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network
Limit possibility of brute force attacks when guessing password
2021-01-26 20:20:48 +00:00
pch
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ps
Allows to override GL version for SDL.
2021-01-22 19:40:02 +00:00
renderer
Significantly reduces number of OpenGL state changes for terrain rendering.
2021-02-03 17:01:38 +00:00
rlinterface
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scriptinterface
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simulation2
Change ENSURE in BinarySerializer to try and get more debug data.
2021-01-30 09:13:13 +00:00
soundmanager
Fix audio leak that resulted in openAL errors after a while.
2021-01-22 12:50:05 +00:00
third_party
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
tools
RL: Update template paths & remove debug-print.
2021-02-01 14:53:40 +00:00
main.cpp
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test_setup.cpp
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