Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-27 18:48:09 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
2fd4c62cbb6497b3fa07f4a2ff32b9dd91a54549
0ad/source/maths
T
History
Ykkrosh 012c47057a Optimise some matrix operations, based on patch from ortalo.
Fixes #750.

This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
..
scripting
…
tests
Optimise some matrix operations, based on patch from ortalo.
2011-04-01 18:33:47 +00:00
Bound.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Bound.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Brush.cpp
…
Brush.h
…
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
…
FixedVector2D.h
…
FixedVector3D.h
…
MathUtil.h
…
Matrix3D.cpp
Optimise some matrix operations, based on patch from ortalo.
2011-04-01 18:33:47 +00:00
Matrix3D.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
MD5.cpp
…
MD5.h
…
Noise.cpp
…
Noise.h
…
NUSpline.cpp
…
NUSpline.h
…
Plane.cpp
…
Plane.h
…
Quaternion.cpp
…
Quaternion.h
…
Sqrt.cpp
…
Sqrt.h
…
Vector2D.h
…
Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
…
Powered by Gitea Version: 1.26.2 Page: 1842ms Template: 45ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API