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2fd4c62cbb6497b3fa07f4a2ff32b9dd91a54549
0ad/source/lib/allocators
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Ykkrosh 1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
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tests
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aligned_allocator.cpp
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aligned_allocator.h
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allocators.cpp
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allocators.h
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bucket.cpp
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
bucket.h
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dynarray.cpp
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dynarray.h
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headerless.cpp
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headerless.h
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mem_util.cpp
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
mem_util.h
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
2011-03-28 12:28:29 +00:00
pool.cpp
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
pool.h
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
2011-03-30 21:42:35 +00:00
shared_ptr.cpp
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shared_ptr.h
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string_pool.cpp
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string_pool.h
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