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2fb2f80aa0070931ef7ae6afd0899c92ca6332a4
0ad
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source
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simulation
T
History
Ykkrosh
020645d583
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
...
This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
..
scripting
…
BaseEntity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
BaseEntityCollection.h
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
EntityHandles.cpp
…
EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
EntityManager.h
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
EntityMessage.h
…
EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
EntitySupport.h
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EventHandlers.cpp
…
EventHandlers.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
PathfindSparse.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
2005-01-18 00:46:18 +00:00
Simulation.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
Simulation.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
TurnManager.cpp
…
TurnManager.h
…