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0ad/source/simulation2
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vladislavbelov df329d1b81 Optimise out of frustum rendering of texture overlays.
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1847
This was SVN commit r23229.
2019-12-10 23:13:37 +00:00
..
components
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
docs
…
helpers
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scripting
Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal
2019-12-06 17:36:25 +00:00
serialization
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
system
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
tests
Adds containers serialization tests, std::set serialization and movement semantics
2019-10-04 21:30:52 +00:00
MessageTypes.h
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Simulation2.cpp
Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13
2019-09-26 12:09:19 +00:00
Simulation2.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
TypeList.h
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