Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-28 00:13:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
2ef3c0c42e03f273eccdd036705e9d419be666df
0ad/source/simulation2
T
History
Itms 2ef3c0c42e Compute the actual percentage of map explored by the team in the summary screen.
Fixes #2587.

This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
..
components
Compute the actual percentage of map explored by the team in the summary screen.
2014-12-26 19:13:40 +00:00
docs
Update documentation on how to generate the entity component documentation.
2014-11-18 03:57:21 +00:00
helpers
Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement.
2014-12-26 13:07:49 +00:00
scripting
Exact stack rooting for CParamNode
2014-11-09 11:08:53 +00:00
serialization
…
system
Clarify some comments.
2014-12-23 00:46:00 +00:00
tests
Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951.
2014-12-09 23:20:31 +00:00
MessageTypes.h
…
Simulation2.cpp
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
Simulation2.h
Properly handle auto-research promotion techs at game start.
2014-11-25 22:47:02 +00:00
TypeList.h
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 1348ms Template: 47ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API