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2ee40734e17cdeb79bf34f730f11b53eb59febca
0ad
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atlas
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GameInterface
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Handlers
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History
prefect
acbd00188e
Explicit cast to CStr() to fix Linux build.
...
This was SVN commit r3282.
2005-12-23 01:24:07 +00:00
..
Brush.cpp
…
CameraCtrl.cpp
More reliable texture blending. Resource unloading. Minor fixes.
2005-11-06 05:05:07 +00:00
Command.cpp
…
Elevation.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
GraphicsSetup.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
Map.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
MessageHandler.cpp
…
MessageHandler.h
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
MiscHandlers.cpp
Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI.
2005-10-31 03:36:50 +00:00
ObjectHandlers.cpp
Explicit cast to CStr() to fix Linux build.
2005-12-23 01:24:07 +00:00
TerrainHandlers.cpp
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00