This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-12 02:15:13 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2ee40734e17cdeb79bf34f730f11b53eb59febca
0ad
/
source
/
tools
/
atlas
/
AtlasUI
/
ScenarioEditor
/
Tools
T
History
Ykkrosh
ed7c2fe3d6
Atlas: Allow placement of actors.
...
This was SVN commit r3275.
2005-12-22 04:20:16 +00:00
..
Common
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
AlterElevation.cpp
…
FlattenElevation.cpp
Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons).
2005-12-08 02:50:55 +00:00
PaintTerrain.cpp
…
PlaceObject.cpp
Atlas: Allow placement of actors.
2005-12-22 04:20:16 +00:00
TransformObject.cpp
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00