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Fire Giant
eb1424cb8f
Fixed a stupid typo (missing semicolon).
...
This was SVN commit r1315.
2004-11-14 21:16:39 +00:00
..
ape
…
graphics
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
gui
Prefer compile-time errors to run-time errors
2004-11-14 18:52:22 +00:00
i18n
Testing system for the i18n code, to make sure I don't break anything. (Now on CVS to make it less lonely.)
2004-09-17 17:49:12 +00:00
lib
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
maths
Linux/GCC Compat(tm)
2004-11-07 21:30:47 +00:00
ps
Parser bug-fix
2004-11-14 18:56:13 +00:00
renderer
Removed, no longer needed. GLSL replacement coming.
2004-11-08 22:10:30 +00:00
sced
…
scripting
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
simulation
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
sound
moved low-level sound code to res/snd.cpp. CMusicPlayer is now an empty shell, pretty much; it will contain higher-level music logic (selecting track, fading in/out) implemented via snd calls
2004-09-19 16:01:41 +00:00
tests
Highly advanced unit-testing framework
2004-11-14 18:53:26 +00:00
tools
Unfinished utility for extracting to-be-translated strings from all the game's data files
2004-09-10 13:42:02 +00:00
workspaces
no longer delay load ogg dlls (new sound code is using openal ogg support); avoids warnings in the meantime
2004-09-18 12:51:14 +00:00
errorlist.exe
…
errorlist.pl
…
linefix.exe
…
main.cpp
Fixed a stupid typo (missing semicolon).
2004-11-14 21:16:39 +00:00
perl58.dll
…
ProgrammingSchedule.xls
Some more verbose error reporting
2004-11-12 22:11:04 +00:00