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2d98baf8e58aa25a0baba549d5e8bc3f4e5aa802
0ad
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scripting
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History
Ykkrosh
c065b6fc2a
Fix VC2003 compilation (hopefully).
...
This was SVN commit r4780.
2007-01-17 03:41:23 +00:00
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DOMEvent.cpp
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DOMEvent.h
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EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
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JSConversions.cpp
isfinite etc.. is now properly defined as a macro
2006-09-02 19:41:26 +00:00
JSConversions.h
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JSSerialization.h
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JSUtil.cpp
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JSUtil.h
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ScriptableComplex.cpp
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ScriptableComplex.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableComplex.inl
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableObject.cpp
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ScriptableObject.h
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
Oops, bug. Fixed.
2007-01-02 18:55:24 +00:00
ScriptGlue.cpp
Fix VC2003 compilation (hopefully).
2007-01-17 03:41:23 +00:00
ScriptGlue.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
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SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
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