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2d56e62e11bc4fbb28811172402dd67d72a88114
0ad/source/simulation2/helpers
T
History
Itms 593a6a228e Properly handle map resizes in Atlas, fixes #4800.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D946
This was SVN commit r21675.
2018-04-08 21:49:47 +00:00
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CinemaPath.cpp
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CinemaPath.h
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Geometry.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Geometry.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Grid.h
Properly handle map resizes in Atlas, fixes #4800.
2018-04-08 21:49:47 +00:00
HierarchicalPathfinder.cpp
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HierarchicalPathfinder.h
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LongPathfinder.cpp
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LongPathfinder.h
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Pathfinding.h
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PathGoal.cpp
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
PathGoal.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
Player.h
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Position.h
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PriorityQueue.h
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Rasterize.cpp
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Rasterize.h
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Render.cpp
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Render.h
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Selection.cpp
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Selection.h
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SimulationCommand.h
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Spatial.h
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