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mimo b5e3b83c9e Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
Differential Revision: https://code.wildfiregames.com/D910
This was SVN commit r20268.
2017-10-07 08:42:39 +00:00
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components
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
docs
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helpers
Fix Hierarchical Pathfinder out of bounds bug
2017-10-02 17:44:23 +00:00
scripting
Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
2017-09-12 01:53:46 +00:00
serialization
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system
Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper.
2017-09-17 07:06:09 +00:00
tests
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MessageTypes.h
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Simulation2.cpp
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Simulation2.h
…
TypeList.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
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